ReviveDC Project Presents…Capcom vs. SNK 2
So as you can guess by now we love our Capcom fighitng games witin the team and this game is no exception and had to be added to our vast library of games we have to offer the Dreamcast scene. No matter if you are a Capcom or SNK fan this title is sure to not disappoint. Characters from both developers are here ready to control at your leaisure with tons of gameplay modes this one has tons of replay value.
Capcom vs. SNK 2 combines characters and gameplay elements from various Capcom and SNK fighting games, mainly the Street Fighter and The King of Fighters series. Other elements, most noticeably different fighting styles, incorporated elements from other games as well, such as Street Fighter III, Garou: Mark of the Wolves, and the Samurai Shodown series. In contrast to the original Capcom vs. SNK, characters no longer have a specific "Ratio." Instead the player can select up to three characters in a team and give an amount or ratio (up to four) to each as desired. In console versions of the game, players can also choose a 1-on-1 game or a 3-on-3 game in Arcade Mode with the Ratio System removed. Unlike the first game, which was based on The King of Fighters-style two-strength, four button system of punches and kicks, Capcom vs. SNK 2 is based on the three strength, six-button system of punches and kicks, native to the Street Fighter series, and the SNK characters have been tweaked to fit the 6-button style. The overall system is derivative of Street Fighter Alpha. However, a number of different fighting styles called 'Grooves', which mimic other Capcom and SNK games, are included in the engine. These dictate both the character's Super Gauge system, and special techniques, such as dashes, running, and guard cancels, called "Subsystems." There are six in total, each designtated with a letter, along with custom grooves that can be programmed in home versions of the game. Each player designates prior to the match which groove his or her team will use.
Like the game? Thank the people who worked on it!Game by: atreyu187
Art by: comradesnarky
Read the ReviveDC ReviewDownload at JumboFilesNFO:MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
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MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMPresent to you...
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Capcom.vs.SNK.2-RDC
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General Information
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Platform Region......: NTSC-J
Image Size...........: 766mb
Compression Format...: 7z LZMA2
Image Format.........: CDI
Image Made on........: Win7 x64
Image Created with...: Disc Juggler 6
Artwork by...........: comradesnarky
Ripped by............: atreyu187
Cracked by...........: atreyu187
Genre................: Fighting
CDR Size.............: 700mb
Disk Info:
Hardware Identifier : "SEGA SEGAKATANA"
Hardware Vender ID : "SEGA ENTERPRISES"
Media ID : "2698"
Media Information : "GD-ROM1/1"
Compatible area symbols : "J"
Peripheral Information : "27BBA10"
Product number : "T1249M"
Version number : "V1.001"
Release date (dd/mm/yyyy): 31/07/2001
First read file : "1ST_READ.BIN"
Maker Identifier : "SEGA LC-T-12"
Game Title : "CAPCOM VS SNK2"
HD area TOC:
HD tracks : 3 to 3
track 3 : Start LBA 45000 , End LBA 549300, ctrl 0x4
Last Sector : LBA 549150
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Release Notes
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So as you can guess by now we love our Capcom fighitng games witin the team and this game is no exception and had to be
added to our vast library of games we have to offer the Dreamcast scene. No matter if you are a Capcom or SNK fan this
title is sure to not disappoint. Characters from both developers are here ready to control at your leaisure with tons
of gameplay modes this one has tons of replay value.
Capcom vs. SNK 2 combines characters and gameplay elements from various Capcom and SNK fighting games, mainly the Street
Fighter and The King of Fighters series. Other elements, most noticeably different fighting styles, incorporated
elements from other games as well, such as Street Fighter III, Garou: Mark of the Wolves, and the Samurai Shodown series.
In contrast to the original Capcom vs. SNK, characters no longer have a specific "Ratio." Instead the player can select
up to three characters in a team and give an amount or ratio (up to four) to each as desired. In console versions of the
game, players can also choose a 1-on-1 game or a 3-on-3 game in Arcade Mode with the Ratio System removed.
Unlike the first game, which was based on The King of Fighters-style two-strength, four button system of punches and
kicks, Capcom vs. SNK 2 is based on the three strength, six-button system of punches and kicks, native to the Street
Fighter series, and the SNK characters have been tweaked to fit the 6-button style. The overall system is derivative
of Street Fighter Alpha. However, a number of different fighting styles called 'Grooves', which mimic other Capcom and
SNK games, are included in the engine. These dictate both the character's Super Gauge system, and special techniques,
such as dashes, running, and guard cancels, called "Subsystems." There are six in total, each designtated with a letter,
along with custom grooves that can be programmed in home versions of the game. Each player designates prior to the
match which groove his or her team will use.
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Features of our releases:
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-Original Sort Order Kept
-Data/Data Selfboot technique
-VGA Box support Enabled
-Region Free
-Custom IP.bin
-Comes with covers
-No corrupted files made with verified GD-ROM and checked with RapidCRC
-7z LZMA2 Compression
-Our OWN source that matches TOSEC database, we don't need to imitate nor use others work without credit
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Thanks goes out to...
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Without your help this scene wouldn't be here
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NFO Created by atreyu187 2011/16/11
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