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Author Topic: Soul calibur [NTSC-U][MDS/MDF][Self boot]  (Read 13780 times)

dcfan1

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Soul calibur [NTSC-U][MDS/MDF][Self boot]
« on: November 30, 2008, 02:23:26 AM »
Sorry guy I searched this in the master list and when trying to open the previous soul calibur thread, it comes up with page cannot be displayed. It only seems to occur in the soul calibur thread.

So here is an upload from my working copy. No password required:



Code: [Select]
http://rapidshare.com/files/168385159/DCSC.part01.rar
http://rapidshare.com/files/168397999/DCSC.part02.rar
http://rapidshare.com/files/168409282/DCSC.part03.rar
http://rapidshare.com/files/168420606/DCSC.part04.rar
http://rapidshare.com/files/168422923/DCSC.part05.rar
« Last Edit: December 02, 2008, 01:30:55 PM by dcfan1 »

miketrix042

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Re: Soul calibur [NTSC-U][MDS/MDF][Self boot]
« Reply #1 on: November 30, 2008, 09:02:29 PM »
good work, added to index

Vorde

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Re: Soul calibur [NTSC-U][MDS/MDF][Self boot]
« Reply #2 on: December 01, 2008, 10:41:46 AM »
I hope this is the one without the music skipping. I downloaded a repack that STILL had skipping music =\
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strangedogs

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Re: Soul calibur [NTSC-U][MDS/MDF][Self boot]
« Reply #3 on: December 02, 2008, 02:49:14 AM »
My GAWD this baby has some amazing graphics and IT'S ONE OF THE BEST fighters I've ever played - simple amazing!!!  Finally tried it out this evening - WOW!!!!   :-* :-* :-*  Thanks Bud.
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mr.giggity

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Re: Soul calibur [NTSC-U][MDS/MDF][Self boot]
« Reply #4 on: December 02, 2008, 02:54:19 AM »
You've only just tried Soul Calibur?  :-*

Ya Yooooooose!!

strangedogs

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Re: Soul calibur [NTSC-U][MDS/MDF][Self boot]
« Reply #5 on: December 02, 2008, 03:36:38 AM »
hehe - had my DC for about a month or 2 and been playing a lot of schmups - I love to shoot everything in site.  Did get Mortal Kombat Gold but wasn't that impressed (played a lot of fighters back a few years ago on my PC, etc.  Read about this one but never tried it out - then reread the reviews and grabbed it.  It's probably gonna be played hard too as it's simply beautiful graphivs wise and a great fighter... the special moves are kewl as hell.  I'm old and "late for dinner"... eh!
There's nothing sweeter than a vintage tube amp and nothing finer than an old dude pushin' it hard.

dcfan1

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Re: Soul calibur [NTSC-U][MDS/MDF][Self boot]
« Reply #6 on: December 02, 2008, 01:31:49 PM »
My GAWD this baby has some amazing graphics and IT'S ONE OF THE BEST fighters I've ever played - simple amazing!!!  Finally tried it out this evening - WOW!!!!   :-* :-* :-*  Thanks Bud.

No probs. I hope you enjoy it. Me and my bro just got back into it. If only other dreamcast games looked as good as soul calibur.

Cheeseman

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Re: Soul calibur [NTSC-U][MDS/MDF][Self boot]
« Reply #7 on: January 10, 2009, 01:05:15 PM »
Ya I can't wait to try this with my VGA adapter! WOOOH!
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TuxTheWise

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Re: Soul calibur [NTSC-U][MDS/MDF][Self boot]
« Reply #8 on: March 11, 2009, 11:59:35 PM »
Broken links fixed in Jan 8, 2011.
Broken links have been updated again May 14th, 2010.
Broken links have been updated in Jan 3rd, 2010.

Soul Calibur
Dream Resurrection

Dream Resurrection or DCRES is a project maintained by TuxTheWise. The goal is making high quality releases, caring about dummy (faster loadings), file order (GD or custom that makes loadings faster and reader noise quieter), downsampling (the best quality with available space) and selfboot. Please always see readme files of each game, they always have important information. Feedback? Suggestions? Problems? Fell free to PM.



Review by IGN

Readme file:
Quote
Soul Calibur (NTSC-U)
------------------------------------------
Dreamcast Resurrection - 2009 (since 2008)

Check for more releases at these forums:
snesorama.us (all releases)
segahub.org (recent releases)
dreamcast-talk.com (recent releases)
-------------------------------------------
Ripped: Nothing.
Downsampled: Most music monoized (read below).
Source: GD dump.

Left and right channel of music are on separated files in this game. In CD-R, Dreamcast can't read the data fast enough so music plays with terrible pauses. That was the main failure on first releases of this game. Well, I thought that maybe if I force audio data to end of the disc (where Dreamcast reads faster) the game could stream data fast enough. Pauses got a little better, but they were still there, annoying as always. So I had to use a trick I read around on internet. Some smart person had the idea of changing references of right channel file to left channel. So game would play both channels using the same file. It means that streaming from the same file, reading speed would be enough. Pretty clever, right? The problem about this "fix", beside making music mono, is that people usually delete right channel references (deleting its files), and replace for left channel. It means that audio of left channel is played on both speakers. It's not a true mono process because you cut whole right channel away, what makes sound weird. For example, imagine a simple stereo sound of 20 seconds, with 2 drums. First drum plays 10 seconds, and its sound comes only on left speaker. Second drum plays the last 10 seconds, and its sound comes only on right speaker. Okay, now imagine that we use this "fix" process on this sound, making right speaker plays left speaker sound, and ripping right speaker data. Did we monoized the sound correctly? See, in first 10 seconds, you'll hear first drum on both speakers. In last 10 seconds, you'll hear a complete silence, because it was the sound of the second drum that played only on right channel, and we ripped it. So what I did in Soul Calibur? I used this "fix", but instead of keeping left channel file and deleting right channel, I remade the left channel. For that I reconstructed the stereo sound using both files, and used a real monoizing process. Quality of music must be better than other releases, because music has no right speaker data loss. And yes, it's still mono, too bad, but there was no way to keep it stereo. Last comment, this process was only made on the 16 bits sounds. The lower bitrate sounds were kept intact, with their references, what make them stereo. I didn't changed them because I imagined they could be streamed fast enough (lower bitrate), and well, I noticed no problem with that so I think I was right. In fact, there is a little, very little sound bug that might come from this. When you enter mission screen, the sound of menu popping up plays more than once. But it only happens when you enter mission screen, and it's not annoying anyway, so you'll have to live with that.

After all this adventure with the music, game got pretty small. So I used the same process that gives you the quality you know: hacked binaries and burnt game with dummy file and correct file order. Well, this game had no VGA support, so I enabled it and the acessory is working fine now.

This is the best Soul Calibur release floating around right? Enjoy.

Features of my release:
- Not corrupted files at all, it was made with GD dump files.
- Music plays correctly. Better quality than other releases.
- Used same file order of the GD. It means faster loadings and less Dreamcast's reader noise.
- Selfboot.
- Dummied for 700mb. It means faster loadings.

About the game:
- It has VGA Box support.

Other comments:
- "Extras" folder in the pack contains some useless stuff.
- Release comes with manual and covers.
Download:
Code: [Select]
Total size: 403mb
http://www.sendspace.com/file/g49xor
http://www.sendspace.com/file/16xk42
http://www.sendspace.com/file/104spm
http://www.sendspace.com/file/723ekp
http://www.sendspace.com/file/nxh2p3

PAL 60hz patch:
Code: [Select]
http://www.sendspace.com/file/t6bx46
Files inside 7z archive:
Code: [Select]
   [\]

  < Manual.pdf >
    File Size:                    3.579.739 bytes

  < Soul Calibur - DCRES.cdi >
    File Size:                    810.826.545 bytes

  < Soul Calibur - DCRES.nfo >
    File Size:                    3.887 bytes

  < Soul Calibur - DCRES.sfv >
    File Size:                    312 bytes


    [Covers\]

  < Back.jpg >
    File Size:                    225.824 bytes

  < Disc.jpg >
    File Size:                    108.005 bytes

  < Front.jpg >
    File Size:                    463.713 bytes

  < Inlay.jpg >
    File Size:                    190.652 bytes

  < Inside.jpg >
    File Size:                    139.379 bytes


    [Extras\]

  < 0GDTEX.BMP >
    File Size:                    196.662 bytes

  < COPYRIGH.TXT >
    File Size:                    52 bytes

  < track02.wav >
    File Size:                    1.091.372 bytes
Checking files:
Save the text below with .sfv extension and open with any SFV checker. I recommend RapidCRC.
Code: [Select]
scalibur_dcres.part3.rar 3C783B81
scalibur_dcres.part1.rar CBCD2186
scalibur_dcres.part2.rar CAFC6105

Extracting files:
Use 7-zip. For unpacking the RAR files inside archive, you can use WinRAR.

Burning files:
Alcohol 120% probably can burn all extensions, but I recommend Disc Juggler for CDI files.
« Last Edit: June 08, 2011, 06:48:34 PM by TuxTheWise »

raysie

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Re: Soul calibur [NTSC-U][MDS/MDF][Self boot]
« Reply #9 on: June 05, 2009, 06:10:10 PM »
TuxTheWise's upload tested and working with PAL region DC.

Media: TDK CD-R 80min 700mb

Burning Program: Disc Juggler

Cheeseman

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Re: Soul calibur [NTSC-U][MDS/MDF][Self boot]
« Reply #10 on: June 01, 2011, 02:30:21 AM »
TuxTheWise, I know this thread is old, but all your links are still working and some of the best backups of these games I've ever had. Cheers to you! Many thanks! Cheers!  :D :D
"I eat pieces of shit like you for breakfast!"
"You eat pieces of shit for breakfast?!?!?"
"NO!!!!"