II
Very good titles for me (alphabetical order):
Brillants, gems, diamonds...
Assault Suit Leynos 2 (J) created by NCS MisayaOST on the cd-r (= wav quality tracks): -YES-
"I've always had a soft spot for NCS games. They never seem to disappoint me and are always imaginative or should that be were imaginative. Since the pretty awful Langrisser Millennium on the Dreamcast, NCS Misaya have disappeared or at least have not been noticed by me. Anyway, Assault Suit Leynos 2 is the follow up to the Mega Drive Game Assault Suit Leynos and is not to be mistaken as the follow up to the amazing Super Famicom game Assault Suit Valken which was also by NCS Misaya and released by Konami in the west but sadly they censored it.
This Saturn release is a very hard game to beat but that doesn't make it a bad game, just one that will last you quite some time. NCS have worked well with the Saturn's 2D powers providing unbelievable sized boss enemies that fill up the entire screen when it's zoomed out and don't even fit on the screen when it's zoomed in !! At first the controls can be quite confusing but after a bit of play you'll get use to them, which isn't such a bad thing."
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Bulk Slash (J) created by HudsonOST on the cd-r (= wav quality tracks): -NO-
Gameplay
30 screenshots
"One of the most over looked games I ever owned. The first time I put it on it must have lasted about 10 minutes due to the odd control system. It wasn’t until 8 months or so later I was feeling rather boarded with no new game bought at that time so I decided to give Bulk Slash another chance and am I glad that I did. The introduction while not the greatest animation in the world really does set the pace for the game with it’s Macross like style. The game it’s self is a 3D flight shooter based around the cities of the world you live in. All areas are fully 3D polygon generated apart from the floor which is a mode 7 effect sprite meaning that it never pops up or fades away. This is a good thing since we all know that the Saturn is no 3D power house so using the floor in this manner constantly gives the impression of distance. The actual polygon world fades in the closer you get to it, sort of like Sonic R. The only thing that isn’t polygon generated is your ship. That’s a pre-rendered sprite but still looks 3D’ish. The ship can run across the ground or fly by transforming in to the plane mode. Now remember that I said above the controls were bad. Well, actually they aren’t that bad to be honest once you get to grips with them. While on the ground your mech walks backwards or forwards using the d-pad and strafes left or right by pressing left or right on the d-pad. To actually turn you must use the L & R triggers. This is why I thought the controls were bad but preserve with it for a little and you’ll soon get the hang of it.
So not only does the game look and sound good but it is actually great fun to play. Through out each level you are give a task that must be completed before being able to battle the boss of that stage. The stages are quite large as well as complicated with many hidden passages, tall buildings and sneaky enemies hiding around every alcove. Thankfully you can find co-pilots through out the stages who will guide you to the main targets. They do speak in Japanese however so it would be a good chance to remember that Migi = Right and Hidari = Left.
If you get the chance to buy Bulk Slash then don’t pass on it. Quality 3D shooting for your Saturn."
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Grandia (J) created by Game ArtsOST on the cd-r (= wav quality tracks): -NO-
"Grandia is hailed by many as the ultimate RPG for the Saturn and it's easy to see why. Grandia probably pushes the Saturn graphically more than any other RPG out there. Makes Sega's Shinning Force games look dated even though they were released after Grandia. Solid 3D worlds with sprites for characters and wonderfully designed maps makes this a delight to watch.
Grandia plays very well indeed with battle controls easy enough to pick up even in Japanese and menus that aren't too confusing like some other RPGs. The story is also pretty good if you can understand it that is. Considering that it's in Japanese though I doubt that many of you will be interested in whether the story is any good or not anyway (^v^).
One thing that I must point out is that all the FMV in Grandia runs in the Saturn's highest resolution making it look super sharp like a DVD !! The odd thing is that the title screen is in standard resolution while the Grandia Prelude disc is fully high resolution apart from the FMV."
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Layer Section (J) created by TaitoOST on the cd-r (= wav quality tracks): -YES-
"The year is 1995 and home gamers in Japan are gagging for some hot arcade shooting action. Along comes Taito with their awesome Layer Section for Saturn. Layer Section is in fact a conversion of Taito's arcade hit Ray Force. For some odd reason it was renamed for the Saturn and then renamed again for the western market to Galactic Attack. Anyway, back to the game.
Back in it's day Layer Section was one hot game. It was the first in my opinion to really use the Saturn's 2D powers with it's manic parallax scrolling and scaling levels coupled with loads of beefy sprites with no slowdown what so ever. These days Layer Section is looking a little dated but not enough to make it look poor. It can still turn a head or two with it's 2D magic and looks better than it's 3D sequel (also on the PlayStation). Layer Section is one hell of a tough shooter that will having you pulling out your hair. Sometimes you'll die and have no idea what hit you because there's so much going on. This is a bad point about the game and probably it's the only one. Fans of Taito's sound team, Zuntata will love the soundtrack to this game. Pure classic Zuntata space music. Many people slated the soundtrack but I find it to be very good. Wonderful spacey music and great explosion effects.
You should be able to find the Japanese copy of Layer Section quite cheap these days. Probably one of the few Saturn shooters that can be bought for a cheap price since most of them go for quite a bit of cash. A true recommended classic ! Buy it now."
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Lunar 2 Eternal Blue (J) created by Game ArtsOST on the cd-r (= wav quality tracks): -NO-
"I've only had time to play Lunar 2 Eternal Blue for an hour or so. So I can't really give any comments on it apart from what I've seen so far. The first thing that struck me was that Lunar 2 uses CRI ADX sound format like 80% of Dreamcast games do which gives Lunar 2 some beautiful sound. One thing that did surprise me was that the game uses Cinipack for the FMV. This led me to believe that all the FMV would be in a box with awful quality like practically every other if not all other games that use Cinipack. To my surprise, Lunar 2 has some very nice quality FMV. The intro alone shows this. Some scenes don't have the slightest hint of blockyness that plaques Cinipack FMV.
I hope to get time to play this in the future but for now at least I can look at the instruction book and map of the area shown below.
This first print of Lunar 2 Eternal Blue also comes with a set of Sega Freak cards showing some of the characters used in the Lunar series. Just take a look. They're very nice indeed."
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Magic Knight Rayearth (my modified release= UJ) created by SegaOST on the cd-r (= wav quality tracks): -NO-
"One if not the first 2D RPGs released for the Sega Saturn way back in 1995 and still looks good now 9 years later. Magic Knight Rayearth is based on the anime of the same name and even features the original voice talents from the anime as well as cut scenes. Our three girls adventure starts out as a normal school trip to Tokyo Tower when suddenly they find them selves falling to the ground only to appear in Sefiro, a magical world of mystery and adventure. The three girls are told that only they can save Sefiro by Kurefu who gives them the powers of the three elements. Hikaro Shido (the main red haired character) becomes a user of fire, Umi Ryuzaki (blue haired heroine) becomes a user of water whilst finally the soft hearted and shy Fuu Houoji (green haired heroine) becomes a user of wind. Our heroine's make many friends on their journey including a cute little white rabbit type creature called Mokona (^v^) Of course when there's heroes there's enemies and Magic Knight Rayearth is no exception.
Magic Knight Rayearth is one of those RPGs were you really become one with the characters and actually feel sadness when something terrible happens. This is what I believe makes a good RPG. I've played so many RPGs that I couldn't care less about if the characters died or what ever but in Magic Knight you'll find yourself hoping for the best to happen to your heroine's. Magic Knight not only boasts a solid story with some well done cut scenes from the actual anime but also an amazing soundtrack being produced by the Saturn's amazing Yamaha sound processor. Some of the tunes are truly remembered. The visuals in Magic Knight Rayearth are also way above average for a 9 year old game and still look good compared to some of the Dreamcast's more modern 2D RPGs. I've played and finished Magic Knight Rayearth three times over the last 9 years. First in Japanese then the US God Awful edited and badly dubbed version and then again in Japanese. There's not many RPGs that I'd play more than once so Magic Knight Rayearth must be good ! By the way, it's nothing like the crappy Super Famicom Versions by Tomy."
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Shining Force III Scenario 1 (U) created by SegaOST on the cd-r (= wav quality tracks): -NO-
"This has got to be the best RPG on the Saturn. Far better than Grandia in my opinion. Shining Force 3 Scenario 1 is the 1st part of 3. The game features a great story line, solid 3D towns and maps as well as some pretty impressive battle scenes. If you're in to RPGs then you must get this one."
Shining Force III Scenario 2 (J) created by SegaOST on the cd-r (= wav quality tracks): -NO-
"The most difficult to find of the 3 Shining Force III games due to it having a lower print run that scenario 1 and 3 for some odd reason."
Shining Force III Scenario 3 (J) created by SegaOST on the cd-r (= wav quality tracks): -NO-
"The final chapter in the Shining Force Saga is also one of the best. Its just a shame that this was never released in English just like scenario 2. Along with this game came 3 stickers promoting the trilogy."
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Wachenroder (J) created by SegaOST on the cd-r (= wav quality tracks): -NO-
"This game is beautiful. The whole thing oozes quality from the moment you switch it on. The full screen CG intro is wonderful. The whole game takes place in what I believe is called a "Steam Punk" fantasy environment. Wachenroder (pronounced Vakkenroda) was one of the later Saturn releases which is quite surprising when you consider the amount of detail gone in to this game. The actual game worlds are all polygon generated and look quite nice. Easily as good if not better than those used in Grandia or Shining Force 3. The battle scenes are played in the typical take a few moves over a grid then let your opponent take theirs. I normally hate this style but with Wachenroder I didn't mind that much due to the wonderful atmosphere that the game portrays. The battles are played out on the main world area except for when you do a magic or hard attack. Then the presentation becomes full 3D much in the same way as Shining Force. Only this time the characters seem to have a shell shaded look to them. While playing the normal game (none battle scenes) the characters are 2D sprites just like in Grandia or Shining Force 3. This is all fine and well until the screen zooms in. For some reason the programmers of Wachenroder thought it would be a great idea to zoom the screen in whist people are having a conversation. I really wish that they hadn't because it gives the game an awful blocky look at times. Still, it's not enough to spoil the great game that Wachenroder is.
Wachenroder comes with a beautiful art book which features CG, model and sketches from the game."
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