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Author Topic: Macross M3 [NTSC-J] [DCHQ]  (Read 7237 times)

lucasmilu

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Macross M3 [NTSC-J] [DCHQ]
« on: October 13, 2010, 04:18:10 AM »
DCHQ(Dreamcast High Quality)


Story

After an 18 year running history, the Macross series has become one of the most successful
anime series. Spanning TV, film, and video games, the series' popularity and appeal ha endured.
Japanese software developer Shoeisha is developing the latest video game based on the series, entitled Macross M3, for the Sega Dreamcast. Many of the series' veterans are involved in the game's creation: Shoji Kawamori the mech designer, Ichiro Itano the mech motion director, and Haruhiko Mikimoto the character designer.
Macross M3 takes place during the time between the original Macross series and Macross Plus.
The game centers on two of the series' more popular characters, Max and Miria. The M3 in the
game's title stands for Max, Miria and a new as-yet unnamed character, whose name presumably begins with the letter "M" as well. The game will feature several mechs, both classic and new, including VF-1 from Macross VF-14 Max Type.
The mission-based 3D shooting game will both a plugin system and a technical-command feature.
The plugin system select specific peripherals to enhance mech's ability. Some of these plugins
grant the mech the ability to carry more missiles, while others improve thrusters, boosters, and
shields, and increase the range of the mechs' auto-targeting systems. Each of the mechs will have a different number of plugin slots available, though at this point there is no word on how many different plugins the game will feature. Using the technical-command feature is similar to entering commands in a fighting game; for example, when missiles are swarming toward your mech, pressing XXYY or YXYY will allow the mech to dodge the missiles. Many uses, both offensive and defensive, exist for the technical command feature.
Macross M3 for the Sega Dreamcast is scheduled for a winter release in Japan.

About It:
Source: GD dump files
Downsampled: Two videos downsampled and some sounds, see notes below.
Ripped: Nothing
Selfboot: Yes
VGA Box: Yes

Notes:
-Two videos downsampled, Quality lost is insignificant.
-Same sounds were downsampled, stereo 44 KHZ to stereo 32 KHZ.
-I recorded the files in the same order of GD.
-Require overburn ~10 mb

Differences between DCHQ release and EURASIA:
-DCHQ
-Videos with high quality ~1800 kbps and audio with fully quality(nothing downsampled).
-some sounds were downsampled, stereo 44 KHZ to stereo 32 KHZ.
-Files recorded in the same order of GD.

-EURASIA
-Videos with bad quality ~1100 kbps.
-Audio of the videos were downsampled too.
-Same sound were dowsampled, stereo 44 KHZ to stereo 22 KHZ(this is bad!)

Features of my releases:
-Dummy file added and the files were optimized the best possible, It means faster loadings and less Dreamcast reader noise.
-Selfboot
-VGA Box support.
-Comes with covers, manual and extras.

New links

Parte 1 http://www.mediafire.com/?dcv8eg95t2aaap5
Parte 2 http://www.mediafire.com/?scr3mc389s72p6a
Parte 3 http://www.mediafire.com/?chheif3h4fy9m7e
Parte 4 http://www.mediafire.com/?rajjo4a5pi35526

Compressed with 7zip and no pass, check the files with RapidCRC or a similar program.

About DCHQ:
http://segahub.org/index.php?topic=5439.0
« Last Edit: June 23, 2011, 12:51:12 AM by lucasmilu »

VasiliyRS

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Re: Macross M3 [NTSC-J] [DCHQ]
« Reply #1 on: October 14, 2010, 12:13:54 AM »
Quote
-Require overburn ~10 mb
Isnt that too much ? Have you tested it ?

lucasmilu

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Re: Macross M3 [NTSC-J] [DCHQ]
« Reply #2 on: October 14, 2010, 10:17:26 AM »
Isnt that too much ? Have you tested it ?
Yes, I tested all files on the cd, I used RapiCRC in all files on cd and compared with the files from the GD, I'm sure nothing is corrupted.

VasiliyRS

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Re: Macross M3 [NTSC-J] [DCHQ]
« Reply #3 on: October 17, 2010, 10:57:41 PM »
Ok , thanks , added to dl index .

atreyu187

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Re: Macross M3 [NTSC-J] [DCHQ]
« Reply #4 on: June 22, 2011, 04:35:23 AM »
Why add a dummy if you have to overburn? Wouldn't removing some of the dummy avoid the overburn?

lucasmilu

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Re: Macross M3 [NTSC-J] [DCHQ]
« Reply #5 on: June 23, 2011, 12:00:34 AM »
Why add a dummy if you have to overburn? Wouldn't removing some of the dummy avoid the overburn?

I'm not add dummy in this release, see notes.
New links, because was offline.

atreyu187

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Re: Macross M3 [NTSC-J] [DCHQ]
« Reply #6 on: June 30, 2011, 03:45:02 AM »
Quote
Features of my releases:
-Dummy file added and the files were optimized the best possible, It means faster loadings and less Dreamcast reader noise.

Says right there you added a dummy file is why I asked. And BTW your Virtua Striker link just goes to one of the Macross 7z files.

lucasmilu

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Re: Macross M3 [NTSC-J] [DCHQ]
« Reply #7 on: June 30, 2011, 04:59:31 AM »
Says right there you added a dummy file is why I asked. And BTW your Virtua Striker link just goes to one of the Macross 7z files.

Fixed link of Virtua Striker, thanks for your help.
Link http://www.mediafire.com/?u57d1vsak8obvyx